pedantic: s/polyhedron/polytope: n=3 case isn't 3D
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1 changed files with 5 additions and 5 deletions
10
sketch.js
10
sketch.js
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@ -13,7 +13,7 @@ const SURFACE_EARTH = 2;
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let surface = SURFACE_CIRCLES;
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let physics = false;
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let skeleton = false;
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let polyhedron = false;
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let polytope = false;
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let aside_size;
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@ -53,7 +53,7 @@ function draw() {
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draw_charges(sphere_radius);
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if (skeleton) draw_skeleton(sphere_radius);
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if (polyhedron) {
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if (polytope) {
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if (physics || faces.length === 0) find_faces();
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draw_faces(sphere_radius);
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}
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@ -70,7 +70,7 @@ function find_faces() {
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for (let i = 2; i < charges.length; i += 1) {
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for (let j = 1; j < i; j += 1) {
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for (let k = 0; k < j; k += 1) {
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// Check if p1 p2 p3 form a face of the convex polyhedron
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// Check if p1 p2 p3 form a face of the convex polytope
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// enclosing all vertices ...
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const p1 = charges[i].position;
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const p2 = charges[j].position;
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@ -97,7 +97,7 @@ function find_faces() {
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// If L intersects the plane, q1 and q2 are on
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// opposite sides of the plane generated by p1 p2 p3,
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// so p1 p2 p3 can't be a face. If we want the
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// polyhedron to be convex. Which we do.
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// polytope to be convex. Which we do.
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//
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// A point k is on the plane generated by p1 p2 p3 iff
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// dot(k - p1, normal) = 0. Let n := normal.
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@ -269,7 +269,7 @@ function keyPressed() {
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} else if (key == 'f') {
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skeleton = !skeleton;
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} else if (key == 'g') {
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polyhedron = !polyhedron;
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polytope = !polytope;
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} else if (key >= '0' && key <= '9') {
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make_charges(int(key));
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faces = [];
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