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3 changed files with 164 additions and 24 deletions
92
index.html
92
index.html
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@ -6,18 +6,108 @@
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<title>p5.js</title>
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<script src="lib/p5.js"></script>
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<style>
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:root {
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--aside-size: 218px;
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}
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.js {
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display: none;
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}
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noscript {
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padding: 10px;
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}
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a {
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color: cornflowerblue;
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}
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body {
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padding: 0;
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margin: 0;
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background-color: #1b1b1b;
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overflow-y: hidden;
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overflow: hidden;
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display: grid;
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grid-template-columns: var(--aside-size) auto;
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color: white;
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}
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aside {
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padding: 20px;
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height: 100vh;
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box-sizing: border-box;
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overflow: scroll;
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}
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aside > container {
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display: flex;
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flex-wrap: wrap;
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gap: 12px;
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}
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aside button {
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font-size: 20px;
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min-width: 27px;
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}
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aside input[type="checkbox"] {
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width: 28px;
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height: 28px;
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}
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aside > container > div {
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display: flex;
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flex-wrap: wrap;
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gap: 5px;
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}
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@media screen and (orientation:portrait) {
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body {
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grid-template-columns: none;
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grid-template-rows: auto var(--aside-size);
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}
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aside {
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order: 1;
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}
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aside > container {
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flex-direction: row;
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}
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}
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</style>
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</head>
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<body>
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<aside class="js">
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<container>
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<div style="width:100%">
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<button onclick="toggle_physics()">Physics</button>
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<input id="checkbox-physics" type="checkbox" disabled>
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</div>
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<div>
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<button onclick="toggle_skeleton()">Skeleton</button>
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<input id="checkbox-skeleton" type="checkbox" disabled>
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</div>
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<div>
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<button onclick="toggle_polytope()">Polytope</button>
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<input id="checkbox-polytope" type="checkbox" disabled>
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</div>
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<div>
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<button id="button-surface-none" onclick="set_surface(SURFACE_NONE)">Hide surface</button>
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<button id="button-surface-circles" onclick="set_surface(SURFACE_CIRCLES)">Wireframe</button>
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<button id="button-surface-earth" onclick="set_surface(SURFACE_EARTH)">Earth</button>
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</div>
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<div>
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<button onclick="make_charges(0);faces=[]">0</button>
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<button onclick="make_charges(1);faces=[]">1</button>
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<button onclick="make_charges(2);faces=[]">2</button>
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<button onclick="make_charges(3);faces=[]">3</button>
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<button onclick="make_charges(4);faces=[]">4</button>
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<button onclick="make_charges(5);faces=[]">5</button>
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<button onclick="make_charges(6);faces=[]">6</button>
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<button onclick="make_charges(7);faces=[]">7</button>
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<button onclick="make_charges(8);faces=[]">8</button>
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<button onclick="make_charges(9);faces=[]">9</button>
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</div>
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</container>
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</aside>
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<main>
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</main>
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<noscript>
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This page requires JavaScript.
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<br>
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Source code: <a href="https://git.atomic.garden/root/sphere-charges">https://git.atomic.garden/root/sphere-charges</a>
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</noscript>
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<script src="thomson-problem.js"></script>
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<script src="sketch.js"></script>
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<script>document.querySelectorAll(".js").forEach(e => e.style = "display:initial");</script>
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</body>
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</html>
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90
sketch.js
90
sketch.js
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@ -4,7 +4,7 @@ let red;
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let charges = [];
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let faces = [];
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let sphere_radius = 200;
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let sphere_radius;
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const SURFACE_NONE = 0;
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const SURFACE_CIRCLES = 1;
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@ -13,7 +13,14 @@ const SURFACE_EARTH = 2;
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let surface = SURFACE_CIRCLES;
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let physics = false;
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let skeleton = false;
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let polyhedron = false;
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let polytope = false;
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let buttons_surface;
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let checkbox_physics;
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let checkbox_skeleton;
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let checkbox_polytope;
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let aside_size;
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function preload() {
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@ -21,25 +28,53 @@ function preload() {
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}
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function setup() {
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createCanvas(windowWidth, windowHeight, WEBGL);
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createCanvas(0, 0, WEBGL);
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aside_size = int(getComputedStyle(document.documentElement).getPropertyValue('--aside-size').replace('px', ''));
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windowResized();
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camera = createCamera();
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red = color(0xbf, 0x00, 0x00);
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sphere_radius = min(250, min(width, height) / 2 * 0.8);
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checkbox_physics = document.getElementById("checkbox-physics");
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checkbox_physics.checked = physics;
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checkbox_skeleton = document.getElementById("checkbox-skeleton");
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checkbox_skeleton.checked = skeleton;
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checkbox_polytope = document.getElementById("checkbox-polytope");
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checkbox_polytope.checked = polytope;
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buttons_surface = [
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document.getElementById("button-surface-none"),
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document.getElementById("button-surface-circles"),
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document.getElementById("button-surface-earth"),
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]
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buttons_surface[surface].disabled = true;
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}
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function windowResized() {
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resizeCanvas(windowWidth, windowHeight);
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if (windowWidth >= windowHeight) {
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resizeCanvas(windowWidth - aside_size, windowHeight);
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} else {
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resizeCanvas(windowWidth, windowHeight - aside_size);
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}
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}
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function draw() {
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orbitControl();
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background(50);
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orbitControl();
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camera.centerX = 0;
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camera.centerY = 0;
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camera.centerZ = 0;
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make_lights();
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if (physics) move_charges(charges);
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draw_charges(sphere_radius);
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if (skeleton) draw_skeleton(sphere_radius);
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if (polyhedron) {
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if (polytope) {
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if (physics || faces.length === 0) find_faces();
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draw_faces(sphere_radius);
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}
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@ -56,7 +91,7 @@ function find_faces() {
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for (let i = 2; i < charges.length; i += 1) {
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for (let j = 1; j < i; j += 1) {
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for (let k = 0; k < j; k += 1) {
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// Check if p1 p2 p3 form a face of the convex polyhedron
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// Check if p1 p2 p3 form a face of the convex polytope
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// enclosing all vertices ...
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const p1 = charges[i].position;
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const p2 = charges[j].position;
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@ -83,7 +118,7 @@ function find_faces() {
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// If L intersects the plane, q1 and q2 are on
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// opposite sides of the plane generated by p1 p2 p3,
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// so p1 p2 p3 can't be a face. If we want the
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// polyhedron to be convex. Which we do.
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// polytope to be convex. Which we do.
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//
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// A point k is on the plane generated by p1 p2 p3 iff
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// dot(k - p1, normal) = 0. Let n := normal.
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@ -118,8 +153,8 @@ function draw_faces(radius) {
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push();
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strokeWeight(2);
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stroke(0x00);
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fill(0xbf, 0x7f);
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for ([p1, p2, p3] of faces) {
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fill(0xbf, 0x7f);
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beginShape(TRIANGLES);
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vertex(p1.x * radius, p1.y * radius, p1.z * radius);
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vertex(p2.x * radius, p2.y * radius, p2.z * radius);
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@ -155,13 +190,7 @@ function make_charges(n) {
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if (i === 0) {
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position = createVector(0, -1, 0);
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} else {
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const lat = random(-TAU / 4, TAU / 4);
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const lon = random(0, TAU);
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position = createVector(
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cos(lat) * cos(lon),
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sin(lat),
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cos(lat) * sin(lon),
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);
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position = p5.Vector.random3D();
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}
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charges.push({
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position: position,
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@ -255,15 +284,36 @@ function make_lights() {
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function keyPressed() {
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if (key == ' ') {
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physics = !physics;
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toggle_physics();
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} else if (key == 'd') {
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surface = (surface + 1) % 3;
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set_surface((surface + 1) % 3);
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} else if (key == 'f') {
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skeleton = !skeleton;
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toggle_skeleton();
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} else if (key == 'g') {
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polyhedron = !polyhedron;
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toggle_polytope();
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} else if (key >= '0' && key <= '9') {
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make_charges(int(key));
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faces = [];
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}
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}
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function toggle_physics() {
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physics = !physics;
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checkbox_physics.checked = physics;
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}
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function set_surface(value) {
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surface = value;
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for (let button of buttons_surface) button.disabled = false;
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buttons_surface[value].disabled = true;
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}
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function toggle_skeleton() {
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skeleton = !skeleton;
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checkbox_skeleton.checked = skeleton;
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}
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function toggle_polytope() {
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polytope = !polytope;
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checkbox_polytope.checked = polytope;
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}
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@ -11,11 +11,11 @@ function move_charges(charges) {
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let acceleration_mag = 1 / displacement.mag() * 0.001;
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let ai;
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if (acceleration_mag === Infinity) {
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ai = createVector(random(-1, 1), random(-1, 1), random(-1, 1));
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ai = p5.Vector.random3D();
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} else {
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ai = displacement.copy();
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ai = displacement.copy().normalize();
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}
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ai = ai.normalize().mult(acceleration_mag);
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ai.mult(acceleration_mag);
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let aj = p5.Vector.mult(ai, -1);
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project_onto_plane(ai, charges[i].position);
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project_onto_plane(aj, charges[j].position);
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