Compare commits

...

5 commits

Author SHA1 Message Date
root
33aab6af5c interface: noscript notice 2025-04-26 12:59:48 +00:00
root
d10f77d420 interface 2025-04-26 12:37:53 +00:00
root
d57d49a194 pedantic: s/polyhedron/polytope: n=3 case isn't 3D 2025-04-26 12:36:49 +00:00
root
769043c5cb nicer sphere_radius on mobile 2025-04-26 12:34:01 +00:00
root
2655d15bc9 mini changes 2025-04-26 12:31:25 +00:00
3 changed files with 164 additions and 24 deletions

View file

@ -6,18 +6,108 @@
<title>p5.js</title>
<script src="lib/p5.js"></script>
<style>
:root {
--aside-size: 218px;
}
.js {
display: none;
}
noscript {
padding: 10px;
}
a {
color: cornflowerblue;
}
body {
padding: 0;
margin: 0;
background-color: #1b1b1b;
overflow-y: hidden;
overflow: hidden;
display: grid;
grid-template-columns: var(--aside-size) auto;
color: white;
}
aside {
padding: 20px;
height: 100vh;
box-sizing: border-box;
overflow: scroll;
}
aside > container {
display: flex;
flex-wrap: wrap;
gap: 12px;
}
aside button {
font-size: 20px;
min-width: 27px;
}
aside input[type="checkbox"] {
width: 28px;
height: 28px;
}
aside > container > div {
display: flex;
flex-wrap: wrap;
gap: 5px;
}
@media screen and (orientation:portrait) {
body {
grid-template-columns: none;
grid-template-rows: auto var(--aside-size);
}
aside {
order: 1;
}
aside > container {
flex-direction: row;
}
}
</style>
</head>
<body>
<aside class="js">
<container>
<div style="width:100%">
<button onclick="toggle_physics()">Physics</button>
<input id="checkbox-physics" type="checkbox" disabled>
</div>
<div>
<button onclick="toggle_skeleton()">Skeleton</button>
<input id="checkbox-skeleton" type="checkbox" disabled>
</div>
<div>
<button onclick="toggle_polytope()">Polytope</button>
<input id="checkbox-polytope" type="checkbox" disabled>
</div>
<div>
<button id="button-surface-none" onclick="set_surface(SURFACE_NONE)">Hide surface</button>
<button id="button-surface-circles" onclick="set_surface(SURFACE_CIRCLES)">Wireframe</button>
<button id="button-surface-earth" onclick="set_surface(SURFACE_EARTH)">Earth</button>
</div>
<div>
<button onclick="make_charges(0);faces=[]">0</button>
<button onclick="make_charges(1);faces=[]">1</button>
<button onclick="make_charges(2);faces=[]">2</button>
<button onclick="make_charges(3);faces=[]">3</button>
<button onclick="make_charges(4);faces=[]">4</button>
<button onclick="make_charges(5);faces=[]">5</button>
<button onclick="make_charges(6);faces=[]">6</button>
<button onclick="make_charges(7);faces=[]">7</button>
<button onclick="make_charges(8);faces=[]">8</button>
<button onclick="make_charges(9);faces=[]">9</button>
</div>
</container>
</aside>
<main>
</main>
<noscript>
This page requires JavaScript.
<br>
Source code: <a href="https://git.atomic.garden/root/sphere-charges">https://git.atomic.garden/root/sphere-charges</a>
</noscript>
<script src="thomson-problem.js"></script>
<script src="sketch.js"></script>
<script>document.querySelectorAll(".js").forEach(e => e.style = "display:initial");</script>
</body>
</html>

View file

@ -4,7 +4,7 @@ let red;
let charges = [];
let faces = [];
let sphere_radius = 200;
let sphere_radius;
const SURFACE_NONE = 0;
const SURFACE_CIRCLES = 1;
@ -13,7 +13,14 @@ const SURFACE_EARTH = 2;
let surface = SURFACE_CIRCLES;
let physics = false;
let skeleton = false;
let polyhedron = false;
let polytope = false;
let buttons_surface;
let checkbox_physics;
let checkbox_skeleton;
let checkbox_polytope;
let aside_size;
function preload() {
@ -21,25 +28,53 @@ function preload() {
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
createCanvas(0, 0, WEBGL);
aside_size = int(getComputedStyle(document.documentElement).getPropertyValue('--aside-size').replace('px', ''));
windowResized();
camera = createCamera();
red = color(0xbf, 0x00, 0x00);
sphere_radius = min(250, min(width, height) / 2 * 0.8);
checkbox_physics = document.getElementById("checkbox-physics");
checkbox_physics.checked = physics;
checkbox_skeleton = document.getElementById("checkbox-skeleton");
checkbox_skeleton.checked = skeleton;
checkbox_polytope = document.getElementById("checkbox-polytope");
checkbox_polytope.checked = polytope;
buttons_surface = [
document.getElementById("button-surface-none"),
document.getElementById("button-surface-circles"),
document.getElementById("button-surface-earth"),
]
buttons_surface[surface].disabled = true;
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
if (windowWidth >= windowHeight) {
resizeCanvas(windowWidth - aside_size, windowHeight);
} else {
resizeCanvas(windowWidth, windowHeight - aside_size);
}
}
function draw() {
orbitControl();
background(50);
orbitControl();
camera.centerX = 0;
camera.centerY = 0;
camera.centerZ = 0;
make_lights();
if (physics) move_charges(charges);
draw_charges(sphere_radius);
if (skeleton) draw_skeleton(sphere_radius);
if (polyhedron) {
if (polytope) {
if (physics || faces.length === 0) find_faces();
draw_faces(sphere_radius);
}
@ -56,7 +91,7 @@ function find_faces() {
for (let i = 2; i < charges.length; i += 1) {
for (let j = 1; j < i; j += 1) {
for (let k = 0; k < j; k += 1) {
// Check if p1 p2 p3 form a face of the convex polyhedron
// Check if p1 p2 p3 form a face of the convex polytope
// enclosing all vertices ...
const p1 = charges[i].position;
const p2 = charges[j].position;
@ -83,7 +118,7 @@ function find_faces() {
// If L intersects the plane, q1 and q2 are on
// opposite sides of the plane generated by p1 p2 p3,
// so p1 p2 p3 can't be a face. If we want the
// polyhedron to be convex. Which we do.
// polytope to be convex. Which we do.
//
// A point k is on the plane generated by p1 p2 p3 iff
// dot(k - p1, normal) = 0. Let n := normal.
@ -118,8 +153,8 @@ function draw_faces(radius) {
push();
strokeWeight(2);
stroke(0x00);
fill(0xbf, 0x7f);
for ([p1, p2, p3] of faces) {
fill(0xbf, 0x7f);
beginShape(TRIANGLES);
vertex(p1.x * radius, p1.y * radius, p1.z * radius);
vertex(p2.x * radius, p2.y * radius, p2.z * radius);
@ -155,13 +190,7 @@ function make_charges(n) {
if (i === 0) {
position = createVector(0, -1, 0);
} else {
const lat = random(-TAU / 4, TAU / 4);
const lon = random(0, TAU);
position = createVector(
cos(lat) * cos(lon),
sin(lat),
cos(lat) * sin(lon),
);
position = p5.Vector.random3D();
}
charges.push({
position: position,
@ -255,15 +284,36 @@ function make_lights() {
function keyPressed() {
if (key == ' ') {
physics = !physics;
toggle_physics();
} else if (key == 'd') {
surface = (surface + 1) % 3;
set_surface((surface + 1) % 3);
} else if (key == 'f') {
skeleton = !skeleton;
toggle_skeleton();
} else if (key == 'g') {
polyhedron = !polyhedron;
toggle_polytope();
} else if (key >= '0' && key <= '9') {
make_charges(int(key));
faces = [];
}
}
function toggle_physics() {
physics = !physics;
checkbox_physics.checked = physics;
}
function set_surface(value) {
surface = value;
for (let button of buttons_surface) button.disabled = false;
buttons_surface[value].disabled = true;
}
function toggle_skeleton() {
skeleton = !skeleton;
checkbox_skeleton.checked = skeleton;
}
function toggle_polytope() {
polytope = !polytope;
checkbox_polytope.checked = polytope;
}

View file

@ -11,11 +11,11 @@ function move_charges(charges) {
let acceleration_mag = 1 / displacement.mag() * 0.001;
let ai;
if (acceleration_mag === Infinity) {
ai = createVector(random(-1, 1), random(-1, 1), random(-1, 1));
ai = p5.Vector.random3D();
} else {
ai = displacement.copy();
ai = displacement.copy().normalize();
}
ai = ai.normalize().mult(acceleration_mag);
ai.mult(acceleration_mag);
let aj = p5.Vector.mult(ai, -1);
project_onto_plane(ai, charges[i].position);
project_onto_plane(aj, charges[j].position);